![]() ![]() Loading of md2/md3/md5/obj/smd/iqm models for skeletal and vertex animated characters, weapons, items, and world objects.Robust physics written specifically for this world structure.Supports normal and parallax mapping, specular and dynamic lighting with bloom and glow, environment-mapped and planar reflections/refractions, and post-process effects. Pixel and vertex shader support, each model and world texture can have its own shader assigned. ![]() Soft shadowmap based shadows for dynamic entities. Lightmap based lighting with accurate shadows from everything including mapmodels, smooth lighting for faceted geometry, and fast compiles.Rendering engine optimized for high geometry throughput, supporting hardware occlusion culling and software precomputed conservative PVS with occluder fusion.6 directional heightfield in octree world structure allowing for instant easy in-game geometry editing (even in multiplayer, coop edit).7 weapons tuned for maximum satisfaction: double barrelled shogun, rocket launcher, machine gun, rifle, grenade launcher, pistol, fist. ![]()
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